![]() It’s a case of imperfect balance, basically, but you’ve still got to admire Metro Exodus for attempting such a smorgasbord of concepts.Įven in the less exciting bits, the core mechanics of the game are spot-on. And in other cases, like a terrific part where you wash up in a new place without any of your weapons, the game rushes through a highly enjoyable idea instead of taking the time to wallow in it. Since the game tries so many different things – how about zombie-like mutants in a desert? Or a church-raiding mission in a water-based village? What if we do a base that’s like Terminus from The Walking Dead? – perhaps it shouldn’t come as a huge surprise that some segments aren’t quite as thrilling as others.Ĭertain sections, like the second big open world area with loads of side missions, can feel like a bit of a slog. Not everything quite works as well as it could, though. There are also some nicely imaginative mutant designs and out-there visual ideas, especially towards the end of the game. The vistas are particularly eye-catching, with the train-set journeys between levels offering expansive and often luscious views if you take the time to look outside. The graphics are mostly excellent, despite the occasional niggle where a creature glitches out or a character walks right through you. Let’s not underplay the epic side of things, though. That’s no small feat for a mutant-stuffed FPS title. ![]() There are moments, particularly when the crew are all together on the Aurora train between missions, where it’s genuinely heartwarming to see characters interact. Indeed, although this is an epic expansion of the Metro world, there is still room for intimate stakes – doing missions wrong can result in the permanent loss, death or maiming of crewmates, but putting the work in to embrace side-missions and stealth takedowns can keep your gang together as well as helping randomers improve their lives. And that’s especially true if you’re treading on the lighter side of the game’s morality system, where your journey across Russia can help a whole bunch of people. Although the formula quickly becomes obvious – enter a new part of the world, identify a thing that the crew needs, get into scrapes with the locals and some creatures, escape dramatically with the thing – exploring a continent that’s been ravaged by radiation is a rewarding gamut to run. For the most part, somewhat surprisingly, this scattershot approach to building a gameplay experience really works.
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